Game Design Role
Encounter, Content, AI
Development Time
7 Weeks
Game Engine
Unreal Engine 4.26
Genre
Adventure Simulation
Team Size
9 Developers

Cryptid Chronicles is an adventure game, simulating the much-desired experience of studying a unsubstantiated mystical creature. With tools equipped, there is little to stop the heart of a dorky researcher with secrets to unearth and much to learn.
Neon
Nemesis
Game Design Role
Gameplay & Mechanic
Development Time
7 Weeks
Game Engine
Unity (C#)
Genre
Asymmetrical Racing
Team Size
7 Developers
Neon Nemesis is a side-scrolling platformer for 1-4 players on the outside... Inside the the heart of the machine lairs the 5th player, the Nemesis. In an epic race for survival, will blatant use of tricks, vile tactics, and luck help you win?
Game Design Role
Encounter & System
Development Time
2 Weeks
Game Engine
Unity
Genre
Base Defense
Team Size
10 Developers
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Feed the Baby is a base defense game where invading ghosts flock to your farm to steal your crops... All according to plan. With ghost-trapping bubbles, you send the unsuspecting ghosts into the maw of the baby: Chonkus, as he continues to expand.
Game Design Role
Designer
Desired Discomfort
Competitive social game to break the vicious daily routine.
Something Fishy
Social bluffing game that tests memory & risk management.
D&D
Collaborative world builder and designer.
Board Games

A card game that subtly challenges your comfort zones and helps you get out!

A fast-paced card games of deceit and calculated risk.


A card game that subtly challenges your comfort zones and helps you get out!
Check out the board games I designed during my time at both Uppsala University & Futuregames! As a big D&D player with a lot of opinions... I also have a gigantic document for my revised version of the 2014 D&D 5th edition of Dungeons & Dragons.