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Game Design Role

Encounter, Content, AI

Development Time

7 Weeks

Game Engine

Unreal Engine 4.26

Genre

Adventure Simulation

Team Size

9 Developers

Cryptid Chronicles is an adventure game, simulating the much-desired experience of studying a unsubstantiated mystical creature. With tools equipped, there is little to stop the heart of a dorky researcher with secrets to unearth and much to learn.

Neon
Nemesis

Game Design Role

Gameplay & Mechanic

Development Time

7 Weeks

Game Engine

Unity (C#)

Genre

Asymmetrical Racing

Team Size

7 Developers

Neon Nemesis is a side-scrolling platformer for 1-4 players on the outside... Inside the the heart of the machine lairs the 5th player, the Nemesis. In an epic race for survival, will blatant use of tricks, vile tactics, and luck help you win?

Game Design Role

Encounter & System

Development Time

2 Weeks

Game Engine

Unity

Genre

Base Defense

Team Size

10 Developers

Feed-removebg-preview (1).png

Feed the Baby is a base defense game where invading ghosts flock to your farm to steal your crops... All according to plan. With ghost-trapping bubbles, you send the unsuspecting ghosts into the maw of the baby: Chonkus, as he continues to expand.

Game Design Role

Designer

Desired Discomfort

Competitive social game to break the vicious daily routine.

Something Fishy

Social bluffing game that tests memory & risk management.

D&D

Collaborative world builder and designer.

Board Games

Check out the board games I designed during my time at both Uppsala University & Futuregames! As a big D&D player with a lot of opinions... I also have a gigantic document for my revised version of the 2014 D&D 5th edition of Dungeons & Dragons.

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