Narrative Role
Designer & Namer
Duration
8 Months
Game Engine
Frostbite
Genre
Multiplayer shooter
Company Size
Triple-A Studio
Battlefield Season 2 Live-Service allowed me to work with gamemodes, voice-over, naming, and content design. I learnt the art of negotiating/fighting for narrative content in a AAA studio, and the significance even a little bit of effort can create.
Narrative Role
Designer & Writer
Development Time
7 Weeks
Game Engine
Unreal Engine 4.26
Genre
Adventure Simulation
Team Size
9 Developers

Cryptid Chronicles is an adventure game, simulating the much-desired experience of studying a unsubstantiated mystical creature. With tools equipped, there is little to stop the heart of a dorky researcher with secrets to unearth and much to learn.
The
Waiting Game
Narrative Role
Writer
Development Time
3 Days
Game Engine
Twine
Interactive Media
Visual Novel
Team Size
2 Developers
The Waiting Game is an Interactive Visual Novel showcasing the cycle of grieving. Taking places in the reoccurring dreams of Orange, we explore the healing process of letting go of hope and waiting, to progress story.

Narrative Role
Designer & Writer
Development Time
8 Weeks
Game Engine
Unity (2018.3)
Genre
Walking Simulation
Team Size
7 Developers
Omw is a walking simulator where a teen's frosty journey home devolves into teenage drama, family troubles, and a bullies revenge - told in a overly complex, phone-based game. A true attempt at mirror the experience of texting as a teen in real life.
Other Projects

Narrative Role
Designer & Writer
Development Time
4 Weeks
Game Engine
Unity
Genre
Walking Simulation
Team Size
7 Developers
Trenchcoat Conspiracy is a noir-themed point & click puzzle game where the wrongfully convicted man, Vincent, must clear his name by escaping prison, collecting evidence, and discovering who betrayed him. He may not be a reliable narrator.
Thesis
Topic
Meaningful Choices in Narrative Video Games
Development Time
8 Weeks
School
Uppsala University
Program
Game Design
Team Size
2 Writers

Exploratory study that tests the four components of meaningful choices in games proposed by Brice Morrison, whice are: Awareness, Consequences, Reminders, and Permanence to see which is the most impactful in practice.