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Narrative Role

Designer & Namer

Duration

8 Months

Game Engine

Frostbite

Genre

Multiplayer shooter

Company Size

Triple-A Studio

Battlefield Season 2 Live-Service allowed me to work with gamemodes, voice-over, naming, and content design. I learnt the art of negotiating/fighting for narrative content in a AAA studio, and the significance even a little bit of effort can create.

Narrative Role

Designer & Writer

Development Time

7 Weeks

Game Engine

Unreal Engine 4.26

Genre

Adventure Simulation

Team Size

9 Developers

Cryptid Chronicles is an adventure game, simulating the much-desired experience of studying a unsubstantiated mystical creature. With tools equipped, there is little to stop the heart of a dorky researcher with secrets to unearth and much to learn.

The
Waiting Game

Narrative Role

Writer

Development Time

3 Days

Game Engine

Twine

Interactive Media

Visual Novel

Team Size

2 Developers

The Waiting Game is an Interactive Visual Novel showcasing the cycle of grieving. Taking places in the reoccurring dreams of Orange, we explore the healing process of letting go of hope and waiting, to progress story.

omw Title NoBG.png

Narrative Role

Designer & Writer

Development Time

8 Weeks

Game Engine

Unity (2018.3)

Genre

Walking Simulation

Team Size

7 Developers

Omw is a walking simulator where a teen's frosty journey home devolves into teenage drama, family troubles, and a bullies revenge - told in a overly complex, phone-based game. A true attempt at mirror the experience of texting as a teen in real life.

Other Projects

Trenchcoat Conspiraacy

Narrative Role

Designer & Writer

Development Time

4 Weeks

Game Engine

Unity

Genre

Walking Simulation

Team Size

7 Developers

Trenchcoat Conspiracy is a noir-themed point & click puzzle game where the wrongfully convicted man, Vincent, must clear his name by escaping prison, collecting evidence, and discovering who betrayed him. He may not be a reliable narrator.

Thesis

Topic

Meaningful Choices in Narrative Video Games

Development Time

8 Weeks

School

Uppsala University

Program

Game Design

Team Size

2 Writers

Exploratory study that tests the four components of meaningful choices in games proposed by Brice Morrison, whice are: Awareness, Consequences, Reminders, and Permanence to see which is the most impactful in practice. 

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